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Discussion in 'Call of Duty: Ghosts' started by A.C, Nov 6, 2013.
Love the I.E.D, have the perk that gives me two as well.
More and more are popping up, which is pissing me off. A Blast Shield class on reserve is probably a good idea on some maps. Pair it up with ICU to recover quickly.
Yea too many players like that idea of a possible free kill. They are hard to notice in this game too, which doesn't help.
Haven't used Sitrep yet though (just gotten it with Gambler). I wonder if it would be better since you can get points from SatComs and IMS systems.
Maybe Sit Rep would be a good option, just there is always that possibility where you won't even use it. Whereas Quickdraw, Focus, Ready Up etc.., are going to be always used and will always greatly benefit you.
Any advice on what are some good killstreaks so far? I haven't bothered to unlock any besides the default ones since I have no clue what most do and don't want to waste the points on a crap streak...
Attack helicopter is always a safe bet.
The helicopter is a hit-or-miss. It's basically as aggressive as the MW2 one, so yeah, not that great. It drops bombs though.
On huge, open maps, best setup might be the dog, Trinity, and helicopter. On smaller ones, then replace the dog with the Gryphon (which is really good). More indoor environments are best gone in with setups that have SatComs, dogs, IMS, or Vultures. Depending on the map, you could chain the Trinity into the Vulture, but it's risky.
The killstreaks are rather weak, so don't expect much. Don't bother with anything above the Gryphon.
Actually, the sentry gun is decent on some maps.
CHAIN SAW w/ extended mags
Whatever other perks make you feel all warm and fuzzy
I'd be lying if I said I did exceptionally well with this setup. I never do exceptionally well. What I can say is that it was EASILY the most fun I've had playing this game.
Maniac can be good, you just can't be dumb.
Anyone try the Gambler Perk? Gives you a random perk every spawn...kinda cool!
Now that I've clocked up about 45 hours, I think I know what the "Go To" perks in this game are (or at least for me).
This my Go To class:
I'd love to squeeze wire-tap in there; knowledge is power after all - and in a game where teams struggle to stack sat-coms for a conventional UAV, Wire-Tap allows you to take advantage of hostile and friendly sat-coms to get your own sweeps and make the best of a bad situation - sadly, I can't drop any of the perks that I have to accommodate Wire-Tap.
I don't have much variety in my classes as I struggle to drop the perks above; variant classes take different perks in place of Quickdraw, which is the only droppable perk TBH.
Chain SAW is super fun. That, the bulldog and the AK-12 are the only 3 guns I've been using. It's definitely a novelty weapon but I really like it. Very unique and different from anything we've seen in past games. I'm running it with Rapid Fire but might slap on the extended mags as well
+1 for chainsaw! Beast
Out of interest, does steady aim on the chainsaw and ARX-160 (weapons with the laser-sight equipped by default) reduce the hip-fire spread even further?
Not sure, I always use steady aim anyway out of principle for hip-fire only weapons, but I honestly don't know if it reduces it. Might wanna look into that to make sure I'm not wasting a perk choice...
Also, apparently you can't do Rapid Fire with Extended Mags just wasted 3 cod points I guess...
Yep mate - 3 rows of attachments.
You can only have one attachment from each row - this is for all weapons.
And an Under-barrel attachment.
Rapid fire and Ex. Mags are both considered mods - so 2 from the same row are incompatible.
Yeah, steady aim definitely tightens up the hip fire on the SAW. Not sure about the ARX-160 as I've never used it.
Not a total waste. Rapid fire and ext. mags are both good choices, you could switch it up sometimes. I'm not the most accurate shooter so the extra bullets are of more help to me, but if you can control it, this thing is a monster with rapid fire.
Oh wow, that makes so much sense. I never realized that it worked like that. Thanks
I've really been enjoying sticking them on ceilings in high-traffic areas. Kind of like the old C4 and shock charge combo from BO2 without needing to hear the shock charge go off.
Only 2 Classes:
USR - chrome barrel, thermal
Quickdraw, Dead Silence, Amplify, Ready Up, Ping, Gambler
All of these perks are helping me introduce myself to closer combat with a sniper.
Amplify helps read myself with the flankers. Ping is a life saver for the same reasons especially if you are going for a killfeed.
Soon I am willing to make a class for wiretap and try it out more. May be useful for my lean kills coming up.
M27-IAR - silencer
Stalker, Incog, Sitrep, Wiretap
I think it was early in the game and I was trying every single perk. Havent changed anything back since switching to sniper.
I just wanted it gold because of the sexy iron sight.