Ghosts Multiplayer Your Custom Classes / Perk Combinations

Discussion in 'Call of Duty: Ghosts' started by A.C, Nov 6, 2013.

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    A.C

    A.C Forum God

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    Post 'em up guys - found anything that synergises well or gives you a great advantage?

    Here are some of mine:

    Go To:
    SC-2010
    Suppressor & Extended Mags

    Stalker (3)
    Wire-Tap (3)
    Focus (2)
    Dead-Silence (2)
    Gambler or Ready-Up (1)

    Noob-lobby:
    Remington R5
    Suppressor & Extended Mags

    Stalker (3)
    Dead-Eye (5)
    Focus (2)
    Gambler (1)

    Absolutely recommend my Go-To class. It offers a bit of Stealth (Dead-Silence and Suppressor), Intel (Wire-Tap & Dead Silence), Manouvereability (Stalker) and Gambler at 1-point often get's me a 2-point perk, which gives me an advantage regardless of what the perk is - Ready up is used instead on close quarters maps to make up for the lack of Quickdraw. This is a really good class - I appreciate that classes are an individual thing and respect that, but it's a great class.

    I forgot to elaborate on Focus, now that I'm getting used to the game - I am noticing the reduced flinch and like Toughness, I won't be compromising with or dropping this perk.
     
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    Gambit11B

    Gambit11B Member

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    I don't have a Go-To class yet..... Still trying to figure out what in the hell unlocks when and how.

    When I do get it figured out, I will have two: a Rush/Movement class, and a Stealth Class.
     
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    Sulq

    Sulq Super Moderator
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    What he said^

    I do enjoy the MP7 looking SMG as also the USR sniper rifle. I also use Marathon on every class.
     
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    Futurelly

    Futurelly Forum God

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    Ak-12 | Silence/Red Dot

    Agility
    Dead Silence
    Stalker
    Ready Up
    Quickdraw

    I replaced Marathon (even though I love it) with Dead Silence because it was the result of constant deaths.

    I recommend a good Specialist set up for Cranked with Hardline equipped at default. You won't need Marathon or Agility. so you got some space.
     
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    Sulq

    Sulq Super Moderator
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    I'm actually taking Marathon off of some of my classes because it will help to slow me down a bit, resulting in less deaths. Does Dead Silence counter Amplify?
     
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    Futurelly

    Futurelly Forum God

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    It's the other way around. Amplify is the counter of Dead Silence. I use it because you can pretty much sound whore without Turtles or hear enemies without Amplify.
     
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    Edanite

    Edanite New Member

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    I don't have a set class yet since I want to experiment more but my currents go to class is;

    SC-2010
    Silencer + (undetermined)

    Lethal;
    I.E.D (I'm a trap laying troll.)

    Perks;
    Ready Up
    Sleigh of Hand
    Scavenger
    Of the Grid
    Amplify

    I'm planning to eventually swap Amplify for something else when I hit 350 kills with it and I've yet to determine which combination of the three attachments I should use;
    Silencer, Fore-grip or a sight of some kind.
     
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    dutchpunk

    dutchpunk Member

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    Don't really have a classe yet.
    Level 6 or 7. Can't play muc with a new born in the house.
    Hope that I can do a longer session later today. (9:00am here)
     
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    PSIII

    PSIII The Real West Don. (Super Moderator)
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    Not messing with any guns or attachments yet until I have points to spare. Just mixing perks and killstreaks up.

    I do have to say though, no class should be going without Amplify.
     
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    Edanite

    Edanite New Member

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    I find Amplify useful but at the same time it completely throws me off.
    Hearing footsteps is amazing but rightfully annoying when it's an allies or the enemy is nearby but in an undetermined location. It tends to throw me into a panic, especially if I've been in a violent gun fight.
    After saying which, it also saved me a few times. Hearing an enemy coming up and slipping into a blind spot in preparation for your unassuming prey is brill.
     
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    PSIII

    PSIII The Real West Don. (Super Moderator)
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    Practice remedies this issue. It's mainly the knowledge that someone's there that's important, whether you can pinpoint them or not. At least you can prepare yourself. I will admit that Chasm and Flooded are headaches though, with their million levels.
     
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    Edanite

    Edanite New Member

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    Those level are just examples to why we have multiple load outs.
    Just make another to rectify your disadvantages, lol.

    Aye, I'll be using it for a time more anyway so I'll probably grow attached to it in time.
     
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    R0LLING D0NUT

    R0LLING D0NUT Respected Member

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    Tell me about it. Young kids, work, and COD are a tough combo. As slow as the squad points are earned, I'm sure I'll have a few go-to classes set up by the new year...
     
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    dutchpunk

    dutchpunk Member

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    Son know 8 days old. No job any more last week also last work day.
    When he and mom are asleep not able to but on headset and game a long session.
    So it's hard to learn.
     
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    R0LLING D0NUT

    R0LLING D0NUT Respected Member

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    Congrats on the baby. And on managing to get out of work, for that matter. Well done. Yeah, late night gaming while my girls are asleep is all I got, but that's ok. Sleep is for the weak.
     
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    Sulq

    Sulq Super Moderator
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    I'm digging the Remington right now. It's my go to gun.

    Extended mags and silencer are equipped

    With ready up and sleight of hand as my main perks. I'm experimenting with the other 5 available points.

    There's a Marksman rifle (S something, but not the SVU) that's really amazing as well. I have quickdraw and hardline on that one along with ready up and focus.

    Finally the USR with extended mags.

    I have quickdraw, focus, ready up, and the fast hands equivalent perk for this class.

    Kill streaks are Sat COM, Guard dog, and either the maniac or the helicopter.
     
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    A.C

    A.C Forum God

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    Yep, hailing from the Remington defense family like the ACR, I predicted that the R5 RGP would be a beast - with 49 damage out to quite some distance (30+ Metres IIRC) and a multiplier of 1.5x - it is a beast.

    A few suggested it would be like the BLOPS2 Scar or MW3 CM901 - it's better than both, with less recoil than both, and predictable recoil at that - straight up, and gradual in line with the slower fire-rate.

    It's my Dead-Eye class Go-To too.
     
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    Edanite

    Edanite New Member

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    Ah yes.
    I recreated my old saboteur class though the perk system and lack of field killstreaks have made it into a standard 'adapt as you go' class for me.

    Primary; (SMG)
    Bizon (Will be changing to another SMG in the near future)
    (No attachments decided yet)

    Seconday; (Sniper)
    L115
    Silencer (may be changed for a sight in the future)

    I.E.D
    Motion Sensor

    Perks;
    Off the Grid
    Scavenger
    Overkill

    What is important in this class is the ability to move fast and when needed, shift tactics to slow down and kill from a distance.
    Often I've been in the position where I find a perfect kill but the range either makes it ineffective or completely impossible and as such this class came to be.

    The silencer on this rifle does less to hinder it's performance the I thought.
    Normally it's a one shot from the knee up and a silencer usually turns a sniper into a two shot weapon at a distance.
    However, I found the it still one shots if you focus fire from the chest up. (This is on standard core mode.)
     
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    dutchpunk

    dutchpunk Member

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    yesterday I got my second squadmember. Got the one with the honeybadger.
    I like it a lot. The remington with silencer is also very nice.
     
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    A.C

    A.C Forum God

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    I'm loving the AK-12 with Silencer and Extended Mags.
     

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